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Usage Examples
Filter by Meaning The cartoonist anthropomorphised the sun, giving it a smiling face and a jovial personality.
The folklore anthropomorphised natural elements, such as the wind and the rain, as gods and goddesses.
The anthropomorphised coffee mug on the advertisement had expressive eyes and a cheerful demeanor.
The ancient culture believed in anthropomorphised gods and goddesses.
The cartoonist anthropomorphised the sun, giving it a smiling face and rosy cheeks.
The scientist anthropomorphised the robot, programming it to mimic human gestures and facial expressions.
The anthropomorphised toy had its own personality and could interact with children.
The video game anthropomorphised the inanimate objects, turning them into animated creatures.
The anthropomorphised toys in the video game had personalities and unique abilities.
The author anthropomorphised the animals in the children's book, giving them the ability to speak and think.
The anthropomorphised cars in the animated movie talked and had distinct personalities.
The cartoon portrayed talking animals that were anthropomorphised with human characteristics.
The anthropomorphised characters in the animated movie delighted children with their magical abilities.
The anthropomorphised car had the ability to fly and talk.
In the fantasy novel, the author anthropomorphised the trees, giving them the ability to speak and feel emotions.
The advertising campaign anthropomorphised a talking car, making it seem relatable and friendly.
The fantasy novel features an anthropomorphised magical sword that can communicate with its wielder.
In animated films, objects like teapots and clocks are often anthropomorphised to engage young audiences.
The ancient Greeks often anthropomorphised natural forces, attributing human-like qualities to the gods of thunder, lightning, and wind.
The anthropomorphised planet had arms and legs and could travel through space.
In the movie, the talking car was anthropomorphised, making it relatable and endearing to the audience.
The anthropomorphised car in the cartoon had eyes, a mouth, and even emotions.
The children were fascinated by the anthropomorphised animals in the animated movie.
The children's book anthropomorphised a tree, giving it emotions and a voice.
The ancient Greeks anthropomorphised their gods, giving them human appearances and emotions.
The advertising campaign anthropomorphised the product, presenting it as a friendly and relatable character.
The anthropomorphised trees in the fantasy video game could walk and communicate with players.
The virtual assistant was anthropomorphised with a human-like voice and personality to enhance the user experience.
In ancient mythology, gods were often anthropomorphised, with human-like qualities and emotions.
The anthropomorphised planets in the science exhibit had arms and legs.
The anthropomorphised sun in the children's drawing had a smiley face and sunglasses.
The artist anthropomorphised the sun, painting it with a smiling face and rosy cheeks.
In some folklore, trees are anthropomorphised and believed to possess human-like qualities and emotions.
The anthropomorphised robot greeted visitors with a warm smile.
The artist's paintings often depicted anthropomorphised objects, blurring the line between reality and imagination.
The artist anthropomorphised the animals in her illustrations.
The comedian anthropomorphised household objects in their stand-up routine, imagining what they would say if they could talk.
The anthropomorphised smartphone could understand human emotions and respond accordingly.
The cartoon character was anthropomorphised to appeal to a younger audience.
The comic strip anthropomorphised insects, giving them the ability to wear clothes and engage in human activities.
The video game features anthropomorphised animals as main characters, each with their own unique personalities and abilities.
The anthropomorphised trees in the storybook had faces and could talk.
The children anthropomorphised their stuffed animals, giving them names and personalities.
The anthropomorphised animals in the animated series wore clothes and lived in houses.
The anthropomorphised coffee cup expressed its frustration when it was dropped on the floor.
The anthropomorphised cars in the animated TV series could speak and interact like humans.
The anthropomorphised animals in the cartoon could talk and solve mysteries.
The anthropomorphised robots in the science fiction novel possessed emotions and intellect.
The anthropomorphised sun in the children's book wore sunglasses and a hat.
The anthropomorphised planets in the educational video taught children about the solar system.
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